Scattering of particles
Particles must reach a configuration in which no two particles occupy neighbouring nodes.
Problem statement and measurescollapse
From any initial configuration of \(n\) contracted particles (each occupying one node of the triangular lattice), the particles must reach a configuration in which no two occupy neighbouring nodes (a scattered configuration), and stop.
Measures: Time, asynchronous rounds; Moves, total expansions and contractions (work).
A first look
the basic problem, a simple algorithm and why some things cannot be done, for a newcomer
Picture people standing in a crowded square who must spread out until nobody is standing right next to anyone else. The floor is the triangular lattice: the endless graph whose nodes are the corners of a tiling of the plane by equal triangles; each node is joined by an edge to six others, its neighbours. A particle occupies one node and moves in two actions: an expansion into an empty neighbouring node, after which it occupies both, then a contraction into one of the two; so one expansion and one contraction move it by one node. There are \(n\) particles, each occupying one node at the start; the set of occupied nodes is the configuration. The particles are oblivious (they remember nothing from one action to the next) and silent (they send no messages); each decides only from what it sees around it. The goal is to reach a scattered configuration, where no two particles occupy neighbouring nodes, and then stop moving. The basic question is whether this is possible at all, from every starting configuration.
Navarra, Piselli and Prencipe Navarra et al. 2025 let each particle see only its six neighbouring nodes, give the particles no common sense of direction, and use event-driven activation: a contracted particle is activated (it gets a turn to act, an activation) as soon as it has a neighbour, and only then.
- A particle with no neighbour is never activated, so it stays put.
- An activated particle looks around itself and finds the longest run \(I\) of consecutive empty neighbouring nodes.
- If \(I\) has 3, 4 or 5 nodes, the particle makes an expansion into the most central node of \(I\) (in a tie, the one it sees as rightmost), and a contraction into that node once it is free; otherwise it stays.
- When no particle has a neighbour, no particle is activated again: the task is done and the particles have stopped.
Why it matters. It shows how much the choice of scheduler can replace memory: with a 1-hop view and the usual asynchronous scheduler scattering is impossible (Theorem 4 of Navarra et al. 2025), but with event-driven activation particles without memory scatter and stop.
This simple counting argument is ours; the catalogue records no lower bound on time or moves. In the triangular lattice every small triangle of three mutually neighbouring nodes can hold at most one particle of a scattered configuration. Counting triangles, a region with \(N\) nodes can hold at most about \(N/3\) scattered particles. Now start with the \(n\) particles packed into a full hexagon of radius \(r\) (it has about \(3r^2 = n\) nodes). The hexagon of radius \(1.5r\) around the same centre has about \(6.75r^2\) nodes, so it can hold only about \(2.25r^2 = 0.75n\) scattered particles.
Why it matters. It shows that scattering, unlike gathering, forces the occupied region to grow in area, which costs real movement.
What is known
The best upper bound against the best lower bound in each catalogued setting. Open a setting for its results, proofs and notes, or see the progress map with the branch points.
Open questions 3
SILBOT
- Is scattering solvable in SILBOT with its original 2-hop view under adversarial activation? Navarra et al. 2025 leave it open.
SILBOT with event-driven activation
- Bound the rounds and moves of scattering under event-driven activation Navarra et al. 2025.
- Scattering with obstacles: unsolvable deterministically with a 1-hop view even under a synchronous scheduler (Theorem 7 of Navarra et al. 2025); which extra capability (chirality, a 2-hop view, randomised choices) makes it solvable?
What the community started looking at
Scattering was posed for silent, oblivious particles, where the question is solvability without memory or messages. Navarra, Piselli and Prencipe restrict the 2-hop view of SILBOT to 1 hop; then scattering is unsolvable under the asynchronous scheduler, solvable without obstacles when a particle is activated as soon as it has a neighbour, and unsolvable with obstacles even under a synchronous scheduler Navarra et al. 2025.
Related problems
Scattering: Robots in the plane scatter to distinct points; particles must scatter so that no two are neighbours.
Perspectives
- From robots to particles Programmable matter re-asks the questions of robots in the plane on a lattice, with particles that touch, remember a little and stay connected; SILBOT takes memory and messages away again, and the stochastic approach replaces algorithms by a biased local rule.
All settings
The assumption tree (2 settings, 0 branch points)
The root assumes nothing. Going down, each edge adds the assumptions on its chips (+blue); a grey chip names the branch that leaves that axis unassumed while a sibling assumes something. Solid nodes are catalogued variants with their status per measure (Time, Moves); dashed nodes are branch points with no catalogued variant, named after the axis on which their branches differ. Axis order: Memory › Scheduler › Communication › Activation › Orientation › Randomness › Initial shape › Connectivity during execution.
Assumptions specific to this problem
Activation
Navarra, Piselli and Prencipe introduced event-driven activation for scattering after showing that with a 1-hop view the problem is unsolvable when the adversary controls activations Navarra et al. 2025. Under it "the adversary does not control anymore the activation of contracted particles which becomes an event driven (ED) process"; they read it as sensing that reacts to the stimuli of neighbouring particles. In their words, "this kind of schedule, that we call ED-Async, is less general than the pure asynchronous one, but it is clearly more general than the synchronous case where all particles are always active" Navarra et al. 2025. It is kept as an axis of this problem rather than a value of the model's scheduler axis, because it neither implies nor follows from a sequential scheduler.
Formal definitions
- 0adversarial activation
- The scheduler of the setting decides, fairly, when each particle is activated; an isolated particle may be activated, and a particle with a neighbour may wait any finite time.
- 1event-driven
- A contracted particle is activated as soon as it has, or gains, a neighbour, and a contracted particle with no neighbour is not activated. The adversary still chooses the duration of each activation, the time an expansion or a contraction takes, and the activation of expanded particles; operations stay non-atomic.
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