Exploration of dynamic graphs by teams
An adversary changes the graph over time; how many agents are needed to explore it?
Problem statement and measuresexpand
Agents must visit every node of a dynamic graph: a sequence of graphs \(G_t = (V, E_t)\) on one node set, whose edges are removed round by round by an adversary subject to a connectivity constraint (1-interval connectivity: every \(G_t\) is connected; temporal connectivity: every node can reach every other through edges present at non-decreasing times). The primary measure is the number of agents; the secondary is time in rounds.
Measures: Agents, number of agents needed; Time, rounds.
Connected at every step, any graph
verifiedAgainst an adaptive adversary that keeps every snapshot connected, \(2m-n+1\) silent agents explore any graph, and \(m-n+1\) are needed even with a central offline scheduler.
Assumed (added on the last edge are outlined)
Not assumed
Formal definitions of this setting
- Graph dynamics: connected every round
- \(\mathcal G=(G_t)_{t\ge0}\) is 1-interval connected if every snapshot \(G_t=(V,E_t)\) is connected. More generally it is \(T\)-interval connected if for every \(t\) the graph \(\bigl(V,\bigcap_{i=t}^{t+T-1}E_i\bigr)\) is connected.
- Edge direction: undirected
- \(G=(V,E)\) with \(E\subseteq\binom V2\); every edge can be traversed in both directions.
- Timing: synchronous
- Time proceeds in rounds \(t=1,2,\dots\); in every round every agent communicates, computes and moves (at most one edge) simultaneously.
- Topology: any topology
- \(G\) is any connected graph in the class allowed by the other axes.
What is known
- all agents start at one node (Theorem 2)
- the adversary blocks one agent on each non-tree edge of a DFS tree
- holds even for a central offline scheduler that sees all agents but not the future snapshots
Results, in order of publication
Introductory and current best (Theorem 1); whether this algorithm explores in polynomial time is not known.
Theorem 3: polynomial time with more agents.
Open questions
Does the algorithm with \(2m-n+1\) agents explore in polynomial time? Posed in Dobrev et al. 2020a.
Notes
Every snapshot is a connected spanning subgraph of an underlying graph with \(n\) nodes and \(m\) edges, chosen by an adversary that sees the agents' moves. Checked against the full text of Dobrev et al. 2020a.
What carries over from neighbouring settings
Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.
Algorithms from weaker settings work here
Lower bounds from stronger settings hold here
Branches from here
Know a better result for this setting, or found a mistake? Suggest a result · Report an error. Accepted contributions are acknowledged.